Foulmouth : Digital Swear Jar

Visual Design, User Experience and Product Design

Audience Analysis

Sports fanatics are passionate and obsessively devoted to a team. Fanatics exhibit intense behaviors – “Can turn a quiet 53-year old into a raging lunatic covered in paint from head to toe”. Instilled with a intense sense of pride, loyalty, and belonging (tribal).

Principles of Gamification

Octalysis – human-focused gamification framework that lays out the eight core drivers for human motivation. ‘White Hat Gamification’ utilizes positive motivations. ‘Black Hat Gamification’ utilizes negative motivations.

Product Solution

What if we made. . . a container that captures fans’ screams as fanatics shout obscenities, the tally is displayed of typical “curse” words detected. Playback of offensive language uses substitute curse words (e.g. “Fudge” replaces “F*#&”). App allows selection of a charity of choice to receive 25¢ donation per bad word.

My Role

UX & Visual Design Lead - I worked with the team to create concepts and design the holistic experience while also tackling the design of the app.

 

THE PROCESS

 

FOULMOUTH DEMO

 

MOBILE APP

Nancy Maya
THE WAY I WORK: I strive to create thoughtful work that solves problems through elegant solutions. ADVERTISING: Through innovative concept approaches and clean executions, I have sought to transcend the ordinary realm of vanilla advertising. AUTHENTIC INSPIRATIONS: Design with a purpose: I embrace all aspects of the design process by pushing the limit and asking the right questions. I want to get to the core of the problem through exploration and determination. I AM... a Problem-solving, Fast-thinking, Idea-generating, Enthusiastic User-centered Designer. Learn More About Me Here: http://lnkd.in/UaZKGK
nancymayadesigns.com
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